
Other bug fixes and performance improvements.Fixed associating common file extensions with OpenEmu.Fixed the first fullscreen animation of the popout game window after it is moved to another screen.Fixed case where duplicate save states could appear.

Fixed rare issue where screenshots would be a black screen.Fixed a rare issue where games might not start due to permissions.Improved accessibility of in-game notifications and VoiceOver.Improved the codebase with huge refactoring to Swift, modernization and cleanup.Improved UI polish and HIG conformance.
#Mame openemu download

Added "Always use popout gameplay window" as default.Note: Hold "shift" before dragging to disable snap resizing. Added "Always snap popout gameplay window to integer scale" when dragging.Note: HUD bar > cog wheel > Scale > "Fill Screen" to fill the whole screen. Added integer scaling options to the HUD bar for fullscreen popout window, by default keeping the last used integer scale.Added shader compiler optimization pass for faster performance.Added redesigned app icon ready for Big Sur.Redesigned most UI in native macOS style, replacing custom theming.Note: Native Apple Silicon support (no Rosetta 2) in a future update. Seperate scale settings between windowed and fullscreen modes are also remembered. Now fills the entire screen by default, if no previous scale was set. Improved UX for fullscreen popout window.Now prompts with requirement to move to your Applications folder on app launch. Improved UX to mitigate game launch issues related to Gatekeeper.Fixed a hang that can occur when loading a game if the app is affected by App Translocation / Gatekeeper Path Randomization.Instead, it now fills the entire screen as expected.

